package it.clem.little.domain.units;

import it.clem.little.domain.ArmorType;
import it.clem.little.domain.AttackType;
import it.clem.little.domain.BuildCost;
import it.clem.little.domain.UnitSize;

public class Priest extends BaseUnit {
  private final static int HEAL_HP = 15;
  
  public Priest() {
    super("Priest", ArmorType.Cloth, AttackType.Normal, 1, 0, 1, new BuildCost(150, 120), 1, UnitSize.SIZE_1x1, 180,1);
  }

  
  public int getHealHp(){
    return HEAL_HP;
  }
}
